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P h D...t h e s i s:
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Nye Anvendelser af Interaktive Teknologier i Rumligt Design
Situated Computing: afsæt i rum, sted & tid
English title: New use of Interactive Technologies in Spatial Design
Nielsen, R. 2006
Centre for Advanced Visualization and Interaction
Institute of Information and Media Studies
University of Aarhus
Download PDF (13,2MB)
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B o o k...c h a p t e r s:
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Steps Towards Interactive Television
Madsen, K H; Nielsen, R & Søfeldt, S E. Forthcoming
In: Interactive Television: The Media Landscape, the Users & the Applications
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Collaborative Spaces: Inhabiting Virtual 3D worlds
Nielsen, R. 2002
In: Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds. Ed. Lars Qvortrup.
Springer-Verlag UK, p 171 - 189
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J o u r n a l...p a p e r s:
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Virtual Video Prototyping
Madsen, K H & Nielsen, R. 2006
Human–Computer Interaction, Volume 21, s. 199–233
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Planlægning på spil - en undersøgelse af spil som redskab til borgerinddragelse i (by)planlægningsprocesser
Delman, T F; Løssing, T & Nielsen, R. 2003
Nordic Journal of Architectural Research. Volym 16, #3, 2003, p 43-54
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Collaborative Spaces - Virtuelle beboede 3D-verdener
Nielsen, R. 2001
Nordic Journal of Architectural Research. Volym 14, #3, 2001, p 69-77
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C o n f e r e n c e...p a p e r s:
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Traps and Triggers - Design for Discussion
Nielsen, R.
DHRS2005, Fifth Danish Human Computer Interaction Research Symposium, CopenhagenBusinessSchool
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Bthere or be Square: a Method for Extreme Contextualisation of Design
Ludvigsen, M; Lykke-Olesen, A; Eriksson, E & Nielsen, R.
Submitted
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A Mixed Reality Game for Urban Planning
Nielsen, R; Delman, T F & Løssing, T. 2005
CUPUM2005, London
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Steps Towards Interactive Television
Madsen, K H; Nielsen, R & Søfeldt, S E. 2005
EuroITV2005, Ålborg
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Urban Games
Løssing, T & Nielsen, R. 2004
Digitale designprodukter - vision og virkelighed. Designskolen Kolding
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Virtual Video Prototyping of Pervasive Healthcare Systems
Bardram, J; Bossen, C; Lykke-Olesen, A; Madsen, K H & Nielsen, R. 2002
DIS2002
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Collaborative Spaces - Virtuelle beboede 3D-verdener
Nielsen, R. 2001
Arkitekturforskning og IT.
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Others
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Anvendelsen af digitale 3d modeller som redskab og formidling
Nielsen, R. 2005.
In Handbook for Tall Buildings (Højhushåndbogen), by Arkitema
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Havnen På Spil (The Harbour Game)
Projektgruppen Havnen På Spil. 2004
DVD + booklet
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3D visualisering - muligheder og begrænsninger
Computerworld. January 2004
Interview
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Havnen På Spil
CityMagasinet. September 2003
Interview
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Tools
Steiner, B. (ed) 2003. Köln: Verlag der Buchhandlung Walter König, p 214
Interview
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Lag af virkelighed
Lykke-Olesen, A & Nielsen, R. 2001
Arkitekten maj 2001
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Karlskrona2 - Framing a virtual Neighbourhood
Nielsen, R. 2001
Web publication at Arkitekturnet.dk
[ www.arkitekturnet.dk/forskning/0106rn.htm ]
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Wolfsburg2
Broadcast, Harddisken, P1. 2001
Interview
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Karlskrona2
Nielsen, R. 2000 Kårk #2, Februar. 2000
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Three Public Projects
Blekinge museum och Statens konstråd, 1999
Illustration
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Casco Issues no.5
Casco, 1999
Illustration
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